Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

The Game Industry at SIGGRAPH 2011

SIGGRAPH 2011 featured presentations from 29 game development studios and industry R&D groups:

Advanced Technology Group (Sony Computer Entertainment Europe), Avalanche Software (Disney Interactive Studios), Avalanche Studios, Black Rock Studio (Disney Interactive Studios), Blizzard, Bungie, CCP Games Iceland, CCP Games Newcastle, Criterion Games (Electronic Arts), Crytek, Disney Interactive Research, Double Fine, Electronic Arts Black Box, Electronic Arts Canada, Electronic Arts Montréal, Electronic Arts Tiburon, Epic Games, Evolution Studios (Sony Computer Entertainment), Frontier Developments, Guerrilla Games (Sony Computer Entertainment), LucasArts, Media Molecule (Sony Computer Entertainment), NetherRealm Studios (Warner Bros. Interactive Entertainment), Q-Games, Remedy Entertainment, SCE Santa Monica Studio, Splash Damage, Treyarch (Activision Blizzard), and Valve.

The presentations covered 24 game titles:

Alan Wake, Battlefield 3, Brink, Call of Duty: Black Ops, Costume Quest, Cars 2: The Video Game, Crysis 2, EA Sports MMA, EVE Online, God of War III, Halo: Reach, Killzone 3, Kinectimals, LittleBigPlanet 2, Left 4 Dead 2, Mortal Kombat, Motorstorm Apocalypse, Need for Speed: Hot Pursuit, Need for Speed the Run, PixelJunk Shooter 2, Portal 2, Split/Second, Star Wars: The Force Unleashed 2, and World of Warcraft.

This summary lists all the SIGGRAPH 2011 presentations that originated from the game industry. In addition to the game-industry presentations listed here, SIGGRAPH 2011 also included many related presentations by non-game-developers (CG animation and VFX people, academic researchers, software and hardware vendors, etc.).

Courses

Advances in Real-Time Rendering in Games Part I: Bungie (Halo: Reach), Avalanche Software (Cars 2: The Video Game), Crytek (Crysis 2), Media Molecule (LittleBigPlanet 2)

Advances in Real-Time Rendering in Games Part II: Electronic Arts Montréal (Battlefield 3), Electronic Arts Black Box (Need for Speed the Run), Treyarch (Call of Duty: Black Ops), CCP Games Newcastle, SCE Santa Monica Studio (God of War III), Electronic Arts Canada

Filtering Approaches for Real-Time Anti-Aliasing: Double Fine (Costume Quest), SCE Santa Monica Studio (God of War III), SCEE Advanced Technology Group, CCP Games Newcastle, Avalanche Studios, LucasArts (Star Wars: The Force Unleashed 2), Crytek (Crysis 2)

Beyond Programmable Shading Part I: Disney Interactive Research

Character Rigging, Deformations, and Simulations in Film and Game Production: Electronic Arts Canada

Destruction and Dynamics for Film and Game Production: Avalanche Software

Talks

Making Faces: Eve Online’s New Portrait Rendering: CCP Games Iceland (EVE Online)

MotorStorm Apocalypse: Creating Urban Off-Road Racing: Evolution Studios (Motorstorm Apocalypse)

Spherical Skinning With Dual Quaternions and QTangents: Crytek (Crysis 2)

Deferred Shading Techniques Using Frostbite in Need for Speed The Run: Electronic Arts Black Box (Need for Speed: The Run)

Animation Workflow in Killzone 3: A Fast Facial Retargeting System for Game Characters: Guerrilla Games (Killzone 3)

Occlusion Culling in Alan Wake: Remedy Entertainment (Alan Wake)

Increasing Scene Complexity: Distributed Vectorized View Culling: Electronic Arts Black Box (Need for Speed: The Run)

Practical Occlusion Culling in Killzone 3: Guerrilla Games (Killzone 3)

High-Quality Previewing of Shading and Lighting for Killzone 3: Guerrilla Games (Killzone 3)

Run-Time Implementation of Modular Radiance Transfer: Disney Interactive Research (Split/Second)

Fluid Dynamics and Lighting Implementation in PixelJunk Shooter 2: Q-Games (PixelJunk Shooter 2)

Technical Papers

Physics-Inspired Upsampling for Cloth Simulation in Games: Disney Interactive Researchz

Posters

Character Shading in EA Sports MMA Using Projected Poisson-Disk-Based Ambient Occlusion: Electronic Arts Tiburon (EA Sports MMA)

SIGGRAPH Dailies!

Mortal Kombat X-Ray Attacks: NetherRealm Studios (Mortal Kombat)

God of War 3: Chimaera Tail Swipe Attack: SCE Santa Monica Studio (God of War III)

God of War 3 Poseidon Creature Boss Fight: SCE Santa Monica Studio (God of War III)

Computer Animation Festival

Electronic Theater
Halo Reach: Bungie (Halo: Reach)

Portal 2: Turrets: Valve (Portal 2)

Screening - Commercials, Games, and Music
Left 4 Dead: The Sacrifice: Valve (Left 4 Dead 2)

Portal 2: Bot Trust: Valve (Portal 2)

Portal 2: Turrets: Valve (Portal 2)

World of Warcraft: Catacysm Intro: Blizzard (World of Warcraft)

Production Sessions
Guerrilla: The Creation of Killzone 3: Guerrilla Games (Killzone 3)

Real-Time Live!

Kinectimals: Frontier Developments (Kinectimals)

A Look Under the Hood of Need for Speed: Hot Pursuit: Criterion Games (Need for Speed: Hot Pursuit)

Samaritan Real-Time Demo: Epic Games

The Sandbox

A Look Under the Hood of Need for Speed: Hot Pursuit: Criterion Games (Need for Speed: Hot Pursuit)

Alan Wake: Remedy Entertainment (Alan Wake)

Bring the Storm to the Apocalypse: Evolution Studios (Motorstorm Apocalypse)

Killzone 3: Guerrilla Games (Killzone 3)

Kinectimals: Frontier Developments (Kinectimals)

The Studio

Studio Workshops:

Introduction to Python Scripting: Crytek (Crysis 2)

Rigging Characters for CryEngine: Crytek (Crysis 2)

World Creation in CryEngine: Crytek (Crysis 2)

Emerging Technologies

Surround Haptics: Sending Shivers Down Your Spine: Black Rock Studio (Split/Second)

International Resources Events

The IGDA Presents Game Jam!: IGDA

Birds of a Feather

OpenGL: Splash Damage (Brink)