A series of in-depth workshops taught by the best in the industry (maximum capacity: 25 persons per workshop, first come, first served).
Studio Workshops
Registration Categories
![]() |
Full Conference |
![]() |
Basic Conference |
![]() |
Basic Conference Plus |
![]() |
Exhibitor |
Body Monitoring: Exploring the Creative Uses of Invasive Technologies
Sunday, 5 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer
New body-monitoring technologies are transforming the way we understand and see human bodies in the 21st century.
KAPITAN BIOPUNK: KOTAK SUARA
Sunday, 5 August 3:45 pm - 5:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer
A hands-on, do-it-yourself workshop on how to make basic electronic circuits from scratch for ready-to-use devices.
Material is Expensive, But Complexity is Free
Monday, 6 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer
In traditional manufacturing, the more complex the shape, the more it costs to make. Additive manufacturing, also known as 3D printing, takes about the same time for simple shapes as for complex ones, but the materials used are more costly. This workshop teaches some design principles and introduces software tools to get the most from 3D printing.
Presenting Mojito: A Yahoo! Library Implementing a JavaScript-Based Online/Offline, Multi-Device, Hosted Application Platform
Monday, 6 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer
Mojito is an MVC application framework built on YUI 3 that enables agile development of web applications. It allows developers to write client and server components in the same language (JavaScript), using the same framework. Because Mojito applications are written in JavaScript, they can run on both client and server.
ZBrush: Artists Without Borders
Tuesday, 7 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer
ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Expand your creative possibilities with ZBrush in multiple industries.
Python Scripting in Maya
Tuesday, 7 August 10:45 am - 12:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer
This continuation of last year's Introduction to Python session moves into the basics of Maya, exploring small example scenarios gleaned from actual game and film productions.
MaxScript for Artists
Tuesday, 7 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer
This session introduces artists to the basics of maxscripting through production examples. Attendees create their own macros to automate tedious tasks, write small scripts to simplify asset-creation, customize existing tools to their personal preferences, and embed scripts in the user interface.
Prerequisite: Intermediate knowledge of 3ds Max.
Signal Strength: Activist Networking Techniques
Tuesday, 7 August 3:45 pm - 5:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer
An intro to peer-to-peer networks though the lens of the Signal Strength Project, a mobile, ad-hoc, offline activist network.
Making Your Own Avatar - Realistic Faces and Expressions Workshop
Wednesday, 8 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer
Get hands-on with motion capture for facial animation. This workshop introduces various off-the-shelf facial-expression tools to create photo-realistic faces and animate realistic expressions. Attendees may also participate in demonstrations using facial motion capture technology.
VFX for Games: Pre-Baked Destruction
Wednesday, 8 August 10:45 am - 12:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer
All steps and systems involved in pre-baked destruction, beginning with physical simulation in 3ds Max, exporting the animation to CryENGINE, and adding final touches, such as camera-shake, particle effects, etc. The basic principles taught in this workshop apply to most state-of-the-art 3D game engines.
Prerequisite: Advanced knowledge of 3ds Max.
Building a Game Level
Wednesday, 8 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer
Have you ever wanted to make a video game? This session shows you how to build a small level in the freely available CryENGINE 3 SDK.
VFX for Games: Particle Effects
Wednesday, 8 August 3:45 pm - 5:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer
This hands-on session walks attendees through the process of creating next-generation game particle effects from beginning to end. The basic principles taught in this workshop apply to most state-of-the-art 3D game engines.
Prerequisite: Advanced knowledge of 3ds Max and Photoshop.
Intro to Arduino
Thursday, 9 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer
This workshop presents the affordances of the Arduino Microcontroller to sense and interact with the environment. It includes a series of short exercises that illustrate how to use Arduino to read data from simple sensors and transform them into different outputs.
Smart Lighting With Arduino
Thursday, 9 August 10:45 am - 12:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer
This workshop presents the affordances of Arduino and high-power LEDs for design and development of light-based projects/installations.



