Los Angeles Convention Center, Room 403AB
This course focuses on rigging, deformations, dynamics, and animation production practices in feature-film animation, visual effects, and videogame development. Topics include: analysis of performance requirements, motion-system setup, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.
Digital Character Development for Games
Digital Character Development for Feature Animation
Digital Character Development for Visual Effects
Cloward, Tooley, and McLaughlin
Prior experience with or awareness of character rigging, deformation, and simulation issues.
Professionals and students who have at least a moderate level of understanding of character rigging, deformation, and simulation issues.
Texas A&M University
Industrial Light & Magic