Los Angeles Convention Center, Room 403AB
This course focuses on rigging, deformations, dynamics, and animation production practices in feature-film animation, visual effects, and videogame development. Topics include: analysis of performance requirements, motion-system setup, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.
COURSE SCHEDULE
2 pm
Course Introduction
McLaughlin
2:10 pm
Digital Character Development for Games
Cloward
3:10 pm
Digital Character Development for Feature Animation
Tooley
4:10 pm
Digital Character Development for Visual Effects
McLaughlin
5:10 pm
Q&A
Cloward, Tooley, and McLaughlin
Level
Intermediate
Prerequisites
Prior experience with or awareness of character rigging, deformation, and simulation issues.
Intended Audience
Professionals and students who have at least a moderate level of understanding of character rigging, deformation, and simulation issues.
Instructor(s)
Tim McLaughlin
Texas A&M University
James Tooley
Industrial Light & Magic
Ben Cloward
Bioware Austin