Three is a Crowd
Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 408B
Session Chair: Samuel Lord Black, Autodesk, Inc.
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 408B
Session Chair: Samuel Lord Black, Autodesk, Inc.
A framework based on spatial deformation with cages to automatically construct a compact and editable high-level representation of animated 3D mesh sequences, resulting in high compression factors and allowing easier post processing.
Jean-Marc Thiery
Télécom ParisTech
Julien Tierny
Télécom ParisTech
Tamy Boubekeur
Télécom ParisTech
Behold, a new answer to the age-old crowds question, “to cache or not to cache agent geometry”, where retargeting, procedural variation, and geometry caching using our new TidScene format are combined with a novel simulation-blending technique to efficiently facilitate both interactive workflows and secondary motion and detail.
Paul Kanyuk
Pixar Animation Studios
Leon J.W. Park
Pixar Animation Studios
Emily Weihrich
Pixar Animation Studios
Techniques used to achieve hero-quality deformations and animated performances for crowd character in "Madagascar 3: Europe's Most Wanted" while minimizing disk usage, network bandwidth consumption, and workload for animators.
Nathaniel Dirksen
DreamWorks Animation
Justin Fischer
DreamWorks Animation
Jung-Hyun Kim
DreamWorks Animation
Kevin Vassey
DreamWorks Animation
Rob Vogt
DreamWorks Animation