Surf & Turf
Monday, 6 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB
Session Chair: Kenny Mitchell, Disney Research Zürich
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Monday, 6 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB
Session Chair: Kenny Mitchell, Disney Research Zürich
Real-time rendering of complex and diverse water effects.
Carlos Gonzalez-Ochoa
Naughty Dog, Inc.
Eben Cook
Naughty Dog, Inc.
Doug Holder
Naughty Dog, Inc.
Combined with procedural algorithms and short-distance raytrace (relaxed cone stepping for relief mapping), the whole planet is rendered in SSX from a flat plane (eight vertices in total), which uses minimum system resources, provides pixel-level accuracy, and achieves beautiful design.
Qing Shen
Electronic Arts
An adaptive level-of-detail system designed for an online massively multiplayer strategy game that must handle a wide range of graphics load.
Gregory Hjelstrom
Petroglyph Games
Thanh Nguyen
Petroglyph Games
An in-depth look at s screen-space-decal technique developed for Warhammer 40,000: Space Marine not only to solve various problems with traditional decals and co-planar transparent objects in a deferred lighting engine, but also to simplify the workflow of the artists
Pope Kim
Relic Entertainment