Priming the Pipe
Wednesday, 8 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 403AB
Session Chair: Ted Kim, University of California, Santa Barbara
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Wednesday, 8 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 403AB
Session Chair: Ted Kim, University of California, Santa Barbara
This talk presents a heavily multithreaded dependency-graph engine built for a next-generation in-house character animation tool, as well as visualization tools designed to help riggers optimize their characters for such a highly parallel evaluation environment.
Martin Watt
Dreamworks Animation
Mark Hampton
Intel Corporation
Crom (Core Rhythm Operating Machine) is Rhythm & Hues Studio's new software-development platform designed to provide a fast, flexible, and efficient platform for the firm's next generation of visual effects tools.
John Vanover
Rhythm & Hues Studios, Inc.
Nathan Cournia
Rhythm & Hues Studios, Inc.
Bill Spitzak
Rhythm & Hues Studios, Inc.
Hans Rijpkema
Rhythm & Hues Studios, Inc.
Josh Tomlinson
Rhythm & Hues Studios, Inc.
Bradley Smith
Rhythm & Hues Studios, Inc.
Nathan Litke
Rhythm & Hues Studios, Inc.
This GPU volume renderer is optimized for sparse volumes and gives physically accurate results and interactive performance. It reduces the need for offline renders by tightening the loop between volumetric modeling, simulation, and visual feedback.
Mark Matthews
DreamWorks Animation
Efficient simulation algorithms for large-scale fluids using interactive vortex particle methods and a novel hybrid-simulation algorithm.
Abhinav Golas
University of North Carolina at Chapel Hill
Rahul Narain
University of California, Berkeley
Jason Sewall
Intel Corporation
Pavel Krajcevski
University of North Carolina at Chapel Hill
Ming Lin
University of North Carolina at Chapel Hill