Technical Papers
Perception and Stereo
Wednesday, 8 August 3:45 PM - 5:35 PM | Los Angeles Convention Center, Room 403AB
Session Chair: Holly Rushmeier, Yale University
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Wednesday, 8 August 3:45 PM - 5:35 PM | Los Angeles Convention Center, Room 403AB
Session Chair: Holly Rushmeier, Yale University
This paper studies factors that affect perception of causality in virtual human interactions (for example, the impression that the action of one individual causes an appropriate reaction in another) and investigates force perception and the perceptual impact of temporal, physical, and angular distortions during interactions.
Ludovic Hoyet
Trinity College Dublin
Rachel McDonnell
Trinity College Dublin
Carol O’Sullivan
Trinity College Dublin
There have been mixed reactions from audiences to lifelike characters used in movies and games, with some saying that the increased realism highlights subtle imperfections. This paper investigates some of the consequences of choosing realistic or stylized rendering styles in order to provide guidelines for creating plausible virtual characters.
Rachel McDonnell
Trinity College Dublin
Martin Breidt
Max-Planck-Institut für biologische Kybernetik
Heinrich Bülthoff
Korea University
A method for depiction of specularities in stereoscopic 3D, which provides a compromise between fully physical highlights (potentially problematic) and flat (simple but less realistic).
Krzysztof Templin
Max-Planck-Institut für Informatik
Piotr Didyk
Max-Planck-Institut für Informatik
Tobias Ritschel
Max-Planck-Institut für Informatik
Karol Myszkowski
Max-Planck-Institut für Informatik
Hans-Peter Seidel
Max-Planck-Institut für Informatik
This paper proposes a binocular tone-mapping framework to generate a LDR image pair that preserves more visual richness and can be visualized with standard stereo display devices. To avoid the visual discomfort due to the difference of two views, the paper proposes a novel metric based on ophthalmological findings.
Xuan Yang
The Chinese University of Hong Kong
Linling Zhang
The Chinese University of Hong Kong
Tien-Tsin Wong
The Chinese University of Hong Kong
Pheng-Ann Heng
The Chinese University of Hong Kong
This paper shows how to produce convincing shadings by relying on image deformations instead of complex simulation of light transport. The method performs a differential analysis of reflected radiance and then uses the findings to introduce image operators that approximate surface flows while providing the direct creation of appearance.
Romain Vergne
Justus-Liebig-Universität Gießen
Pascal Barla
LABRI/INRIA Bordeaux
Roland W. Fleming
Justus-Liebig-Universität Gießen
Xavier Granier
LABRI/INRIA Bordeaux