Technical Papers
Particle Fluids
Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 408A
Session Chair: Nils Thuerey, ScanlineVFX GmbH
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 408A
Session Chair: Nils Thuerey, ScanlineVFX GmbH
This new approach to handling free-surface and solid-boundary conditions in SPH liquid simulations captures realistic cohesion for the first time and avoids the spurious numerical errors of previous approaches, via a narrow layer of carefully defined ghost particles in the air and solid.
Hagit Schechter
The University of British Columbia
Robert Bridson
The University of British Columbia
A novel boundary handling method for incompressible SPH that is applicable to both one-way and two-way fluid-rigid coupling. The approach avoids spatial and temporal discontinuities near the boundary, handles non-homogeneous boundary sampling, and allows interaction of fluid with non-manifold objects.
Nadir Akinci
Universität Freiburg
Markus Ihmsen
Universität Freiburg
Gizem Akinci
Universität Freiburg
Barbara Solenthaler
ETH Zürich
Matthias Teschner
Universität Freiburg
Simulating fluid mixes like water and air by extending the FLIP method with two classes of particles and two grid-based velocity fields, capturing behaviour such as water glugging from a spout.
Landon Boyd
The University of British Columbia
Robert Bridson
The University of British Columbia
By using a weighted Voronoi diagram to represent foam geometry, this particle-based algorithm efficiently generates bubbles and foams in liquid animation. It can produce miscellaneous behaviors, including foam structure under Plateau's laws, clusters formed by surface bubbles, bubble-liquid and bubble-solid coupling, bursting, and coalescing.
Oleksiy Busaryev
The Ohio State University
Tamal K. Dey
The Ohio State University
Huamin Wang
The Ohio State University
Zhong Ren
Zhejiang University