Effects Omelet
Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, West Hall B
Session Chair: Eric Tabellion, PDI/DreamWorks
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, West Hall B
Session Chair: Eric Tabellion, PDI/DreamWorks
A system best described as Voxel Greeble (procedurally layering up SDF representations of sculpts to create complex, highly detailed models) that can be further sculpted and textured once created.
Daniel Seddon
Method Studios
James Kirk
Method Studios
Tomas Zaveckas
Method Studios
"Wrath of the Titans" required large amounts of controllable CG lava at different scales across a number of shots. By combining Ptex (a custom surfacer) and solvers, the solution allowed for creation of art-directable lava of various forms by advecting highly detailed sculpts using simulation.
Daniel Seddon
Method Studios
Daniel Letarte
Method Studios
James Kirk
Method Studios
The climactic battle at the end of "Snow White and the Huntsman" features creatures made up of tens of thousands of obsidian shards. Double Negative created a pipleine and toolset that allowed artists to animate, destroy, and reform creatures from piles of thousands of individual shards.
Alexander Seaman
Double Negative Visual Effects
Pablo Gimenez
Double Negative Visual Effects
Peter Kyme
Double Negative Visual Effects
A multiresolution radiosity caching method that enables efficient computation of global illumination in a single pass in complex CG movie production scenes.
Per Christensen
Pixar Animation Studios
George Harker
Pixar Animation Studios
Jonathan Shade
Pixar Animation Studios
Brenden Schubert
Pixar Animation Studios
Dana Batali
Pixar Animation Studios