Technical Papers
Control Deformables
Tuesday, 7 August 3:45 PM - 5:35 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Adam Bargteil, University of Utah
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Tuesday, 7 August 3:45 PM - 5:35 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Adam Bargteil, University of Utah
This paper presents a method for controlling the motions of deformable characters by dynamically adapting rest shapes in order to induce deformations that, together with environment interactions, result in purposeful and physically
plausible motions.
Stelian Coros
Disney Research Zürich
Sebastian Martin
Disney Research Zürich
Bernhard Thomaszewski
Disney Research Zürich
Christian Schumacher
ETH Zürich
Robert Sumner
Disney Research Zürich
Markus Gross
Disney Research Zürich
An approach to editing complex deformable-object animations at interactive rates. Given an input 3D solid or cloth animation, optionally with contacts, the method enables artists to interactively perform quality large-deformation edits.
Jernej Barbic
University of Southern California
Funshing Sin
University of Southern California
Eitan Grinspun
Columbia University
A technique that allows spacetime control over motions of deformable objects. It has interactive response times and produces explicit parametrizations of the motion. Ingredients are model reduction, modal coordinates, and a closed-form representation of the so-called wiggly splines.
Klaus Hildebrandt
Freie Universität Berlin
Christian Schulz
Freie Universität Berlin
Christoph von Tycowicz
Freie Universität Berlin
Konrad Polthier
Freie Universität Berlin
A method that brings the benefits of physics-based simulations to traditional animation pipelines by formulating the equations of motions in the subspace of deformations defined by an animator's rig. The method outputs animation curves that are identical in nature to the result of manual keyframing.
Fabian Hahn
ETH Zürich
Sebastian Martin
Disney Research Zürich
Bernhard Thomaszewski
Disney Research Zürich
Robert Sumner
Disney Research Zürich
Stelian Coros
Disney Research Zürich
Markus Gross
Disney Research Zürich
This method for fast, physically based simulation of skeleton-driven creatures with deformable bodies computes the passive jiggling behavior of a soft body driven by a skeleton. It was applied to a direct and interactive user-control system to create realistic self-propelled motions of soft-body characters.
Junggon Kim
Carnegie Mellon University
Nancy S. Pollard
Carnegie Mellon University