Building Character
Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Juan Buhler, Pixar Animation Studios
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Juan Buhler, Pixar Animation Studios
This system allows animators to combine CG animation's strengths (temporal coherence, spatial solidity, and precise control) with traditional animation's expressive and pleasing line-based aesthetic by using semi-automatic algorithms to empower the line artist to create an animation style not previously feasible in a production environment.
Brian Whited
Walt Disney Animation Studios
Eric Daniels
Walt Disney Animation Studios
Michael Kaschalk
Walt Disney Animation Studios
Patrick Osborne
Walt Disney Animation Studios
Kyle Odermatt
Walt Disney Animation Studios
Low-resolution cloth and hair simulation for fast interaction used by animators.
Alexander Nehls
Pixar Animation Studios
Paul Mendoza
Pixar Animation Studios
Tom Sanocki
Pixar Animation Studios
Techniques for applying finite-element skin and flesh simulations to animated characters to robustly add secondary movement.
Ryan Kautzman
Pixar Animation Studios
Jiayi Chong
Pixar Animation Studios
Patrick Coleman
Pixar Animation Studios
Finding a balance between caricature and realism in the design and execution of two characters in Pixar's "Brave".
Jacob Speirs
Pixar Animation Studios
Lou Hamou-Lhadj
Pixar Animation Studios