Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Virtual Production Branches Out

Los Angeles Convention Center, Room 502AB

Virtual production is changing how directors, actors, and stories interact. The ability to capture the subtleties of actors’ performance digitally and move digital-environment data among pre-production, production, and post is opening up new worlds, new kinds of characters, and new ways of telling stories.

After gaining wide public visibility on "Avatar", virtual production is sweeping through the feature film world – and beyond. Because blending live and CGI elements is not only possible, but now practical, virtual production has been embraced to improve the standard of previsualization, to augment motion capture in games creation to enhance overall quality, and to enable film directors to see more of what their world will look like while they’re in production. In short, virtual production has branched out.

A panel of leading virtual-production practitioners discusses and debates:

• Advances and considerations in motion capture
• Relative benefits of separate vs. in-scene facial capture
• SimulCam – its evolution and where it is heading
• The client/filmmaker experience

Ray Feeney
RFX Inc. and former Co-Chair, Academy of Motion Picture Arts & Sciences Science & Technology Council

Matt Aitken
Weta Digital

Dave Cravens
High Moon Studios

Gary Roberts
Digital Domain

Matt Madden
Giant Studios