Los Angeles Convention Center, Room 408B
Photon-density estimation techniques are a popular choice for simulating light transport in scenes with complicated geometry and materials. This class of algorithms can be used to accurately simulate inter-reflections, caustics, color bleeding, scattering in participating media, and subsurface scattering. Since its introduction, photon-density estimation has been significantly extended in computer graphics with the introduction of: specialized techniques that intelligently modify the positions or bandwidths to reduce visual error using a small number of photons, approaches that eliminate error completely in the limit, and methods that use higher-order samples and queries to reduce error in participating media.
This two-part course explains how to implement all these latest advances in photon-density estimation. It begins with a short introduction using classical photon mapping, but the remainder of the course provides new, hands-on explanations of the latest developments in this area by experts in each technique. Attendees gain concrete and practical understanding of the latest developments in photon-density-estimation techniques that have not been presented before in SIGGRAPH courses.
COURSE SCHEDULE
2 pm
Introduction
Jarosz
2:05 pm
Photon Mapping Basics
Jensen
2:20 pm
Photon Relaxation
Spencer
2:35 pm
Photon Differentials
Frisvad
2:50 pm
Break
2:55 pm
Progressive Photon Mapping: Basics
Hachisuka
3:05 pm
Progressive Photon Mapping: Extensions
Hachisuka
3:20 pm
Probabilistic PPM
3:35 pm
Break
3:40 pm
Participating Media Basics
Jarosz
3:50 pm
Progressive EM
Jakob
4:05 pm
From Photons to Beams
Jarosz
4:20 pm
Break
4:25 pm
Photon Beams in Tangled
Tangled Team
4:40 pm
Photon Mapping in PRMan
Christensen
4:55 pm
Progressive Photon Mapping in LuxRender
Bouchard
5:10 pm
Summary
Hachisuka
Level
Advanced
Prerequisites
Basic knowledge of light-transport simulation such as the rendering equation, radiometry, and Monte Carlo integration.
Intended Audience
Practitioners, researchers, and developers of rendering systems who are interested in the latest work in global illumination using photon-density estimation.
Instructor(s)
Toshiya Hachisuka
Aarhus Universitet
Wojciech Jarosz
Disney Research Zürich
Guillaume Bouchard
Université de Lyon
Per Christensen
Pixar Animation Studios
Jeppe Revall Frisvad
Danmarks Tekniske Universitet
Wenzel Jakob
Cornell University
Henrik Wann Jensen
University of California, San Diego
Jared M. Johnson
University of Central Florida
Michael Kaschalk
Walt Disney Animation Studios
Claude Knaus
University of Bern
Andrew Selle
Walt Disney Animation Studios
Ben Spencer
Swansea University