Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Effects Production

Los Angeles Convention Center, Room 403AB

This course focuses on rigging, deformations, dynamics, and animation production practices in feature-film animation, visual effects, and videogame development. Topics include: analysis of performance requirements, motion-system setup, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.

COURSE SCHEDULE
2 pm
Course Introduction
McLaughlin

2:10 pm
Digital Character Development for Games
Cloward

3:10 pm
Digital Character Development for Feature Animation
Tooley

4:10 pm
Digital Character Development for Visual Effects
McLaughlin

5:10 pm
Q&A
Cloward, Tooley, and McLaughlin

Level

Intermediate

Prerequisites

Prior experience with or awareness of character rigging, deformation, and simulation issues.

Intended Audience

Professionals and students who have at least a moderate level of understanding of character rigging, deformation, and simulation issues.

Instructor(s)

Tim McLaughlin
Texas A&M University

James Tooley
Industrial Light & Magic

Ben Cloward
Bioware Austin