Los Angeles Convention Center, Room 406AB
Monte Carlo ray tracing has become ubiquitous in most commercial renderers and in custom shaders used for visual effects and feature animation. But many advanced Monte Carlo algorithms are not widely used and are often misunderstood. In this course, attendees learn about the practical aspects of variance-reduction methods with a focus on all variants of importance sampling. The course also covers quasi-Monte Carlo methods at the industry level, as well as the practical aspects of bidirectional path tracing combined with multiple importance sampling and Metropolis Light Transport. Practical advice is provided throughout the course.
COURSE SCHEDULE
1.Introduction
Premože and Keller
a. Monte Carlo and Quasi-Monte Carlo methods
Keller
b. Applications to Light Transport
Premože
2. Variance reduction methods
Premože
3. QMC Methods in Photorealistic Image Synthesis
Keller and Grünschloß
4. Bidirectional Path Tracing (BDPT)
Premože
5. Metropolis Light Transport (MLT)
Raab
6. Conclusion and Questions
All
Level
Advanced
Prerequisites
Basic understanding of ray tracing and light transport. Understanding of probability and linear algebra.
Intended Audience
Rendering engineers, shader writers, and students with an interest in physically based rendering, efficient simulation technology, and practical advice.
Instructor(s)
Alexander Keller
NVIDIA Advanced Rendering Center GmbH
Simon Premoze
Matthias Raab
NVIDIA Advanced Rendering Center GmbH
Leonhard Gruenschloss
Weta Digital