Big Game (Studio Talks)
Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 153BC
Session Chair: Chris Wiliams, Knowledge Adventure
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 153BC
Session Chair: Chris Wiliams, Knowledge Adventure
For the past two years, Crytek has been working with the film industry to transform its engine into a platform for linear content creation. This talk summarizes the promises and the pitfalls: why everyone's so interested, why there's been so little movement, and how Crytek addresses these challenges.
Christopher Evans
Xiaomao Wu
Crytek
This talk presents solutions for challenges related to Avalanche Studios' vast game environments, such as Just Cause 2 and unannounced titles, including precision issues, streaming, occlusion culling, rendering, optimization, and how to better utilize the available memory in current-generation consoles.
Emil Persson
Avalanche Studios