Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Big Game (Studio Talks)

Big Game (Studio Talks)

Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 153BC
Session Chair: Chris Wiliams, Knowledge Adventure

Film/Game Convergence: What's Taking So Long?

For the past two years, Crytek has been working with the film industry to transform its engine into a platform for linear content creation. This talk summarizes the promises and the pitfalls: why everyone's so interested, why there's been so little movement, and how Crytek addresses these challenges.

Christopher Evans
Xiaomao Wu
Crytek

Creating Vast Game Worlds - Experiences From Avalanche Studios

This talk presents solutions for challenges related to Avalanche Studios' vast game environments, such as Just Cause 2 and unannounced titles, including precision issues, streaming, occlusion culling, rendering, optimization, and how to better utilize the available memory in current-generation consoles.

Emil Persson
Avalanche Studios