Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Understanding Mobile Graphics - GPUs and Platforms (SIGGRAPH Mobile Talks)

Understanding Mobile Graphics - GPUs and Platforms (SIGGRAPH Mobile Talks)

Wednesday, 8 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 406AB
Session Chair: Lars Erik Holmquist, Yahoo! Research

10:45-11:30 am Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs

GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. This talk explores how these constraints influence the design of mobile GPUs and how applications can exploit GPU features to achieve the best power efficiency and performance.

Thomas Olson

Edvard Sorgard

Dave Shreiner

11:30 am-12:15 pm Unity: iOS and Android - Cross-Platform Challenges and Solutions

At present, several different GPU architectures are flourishing in mobile technologies, and almost every architecture introduces its own texture compression, API extensions, and various bugs in drivers. This talk presents Unity's experience harnessing distinct GPU architectures and lessons learned in maintaining quality and performance across multiple mobile platforms.

Renaldas Zioma
Unity Technologies