Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Fast Realistic Lighting

Fast Realistic Lighting

Thursday, 9 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Chris Wyman, NVIDIA Research

Fast Generation of Directional Occlusion Volumes

This talks shows how to generate a volume containing directional ambient-occlusion information from a source mesh in a manner fast enough for run-time use and shows how to apply the results to real-time rendering.

Andrew Willmott
Electronic Arts Inc.

Local Image-Based Lighting With Parallax-Corrected Cubemaps

A new efficient method for simulating static local reflections for specular or glossy objects with local cubemaps, targeting game applications. The technique results in seamless cubemap lighting between objects and parallax-corrected planar reflections.

Sebastien Lagarde
Dontnod Entertainment

Antoine Zanuttini
Dontnod Entertainment

Tiled and Clustered Forward Shading

Tiled and Clustered Forward Shading are new techniques that enable support for thousands of lights, while eliminating many of the drawbacks of deferred techniques. Ths talk shows how these techniques can be used and extended to support transparency with high efficiency.

Ola Olsson
Chalmers University of Technology

Ulf Assarsson
Chalmers University of Technology

Markus Billeter
Chalmers University of Technology

Art Pipeline: Transition From Offline to Real-Time CG

The challenges and solutions in transitioning from offline production to the interactive approach used in creation of "Butterfly Effect", a real-time CG-animated short developed by Unity Technologies and Passion Pictures, a studio with predominantly traditional offline CG experience.

Renaldas Zioma
Unity Technologies

Paulius Liekis
Unity Technologies

Julian Hodgson
Passion Pictures