Fast Realistic Lighting
Thursday, 9 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Chris Wyman, NVIDIA Research
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Thursday, 9 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Chris Wyman, NVIDIA Research
This talks shows how to generate a volume containing directional ambient-occlusion information from a source mesh in a manner fast enough for run-time use and shows how to apply the results to real-time rendering.
Andrew Willmott
Electronic Arts Inc.
A new efficient method for simulating static local reflections for specular or glossy objects with local cubemaps, targeting game applications. The technique results in seamless cubemap lighting between objects and parallax-corrected planar reflections.
Sebastien Lagarde
Dontnod Entertainment
Antoine Zanuttini
Dontnod Entertainment
Tiled and Clustered Forward Shading are new techniques that enable support for thousands of lights, while eliminating many of the drawbacks of deferred techniques. Ths talk shows how these techniques can be used and extended to support transparency with high efficiency.
Ola Olsson
Chalmers University of Technology
Ulf Assarsson
Chalmers University of Technology
Markus Billeter
Chalmers University of Technology
The challenges and solutions in transitioning from offline production to the interactive approach used in creation of "Butterfly Effect", a real-time CG-animated short developed by Unity Technologies and Passion Pictures, a studio with predominantly traditional offline CG experience.
Renaldas Zioma
Unity Technologies
Paulius Liekis
Unity Technologies
Julian Hodgson
Passion Pictures