Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Priming the Pipe

Priming the Pipe

Wednesday, 8 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 403AB
Session Chair: Ted Kim, University of California, Santa Barbara

LibEE: A Multithreaded Dependency Graph for Character Animation

This talk presents a heavily multithreaded dependency-graph engine built for a next-generation in-house character animation tool, as well as visualization tools designed to help riggers optimize their characters for such a highly parallel evaluation environment.

Martin Watt
Dreamworks Animation

Mark Hampton
Intel Corporation

Crom - Massively Parallel, CPU/GPU Hybrid Computation Platform for Visual Effects

Crom (Core Rhythm Operating Machine) is Rhythm & Hues Studio's new software-development platform designed to provide a fast, flexible, and efficient platform for the firm's next generation of visual effects tools.

John Vanover
Rhythm & Hues Studios, Inc.

Nathan Cournia
Rhythm & Hues Studios, Inc.

Bill Spitzak
Rhythm & Hues Studios, Inc.

Hans Rijpkema
Rhythm & Hues Studios, Inc.

Josh Tomlinson
Rhythm & Hues Studios, Inc.

Bradley Smith
Rhythm & Hues Studios, Inc.

Nathan Litke
Rhythm & Hues Studios, Inc.

Amorphous: An OpenGL Sparse Volume Renderer

This GPU volume renderer is optimized for sparse volumes and gives physically accurate results and interactive performance. It reduces the need for offline renders by tightening the loop between volumetric modeling, simulation, and visual feedback.

Mark Matthews
DreamWorks Animation

Efficient Large-Scale Hybrid Fluid Simulation

Efficient simulation algorithms for large-scale fluids using interactive vortex particle methods and a novel hybrid-simulation algorithm.

Abhinav Golas
University of North Carolina at Chapel Hill

Rahul Narain
University of California, Berkeley

Jason Sewall
Intel Corporation

Pavel Krajcevski
University of North Carolina at Chapel Hill

Ming Lin
University of North Carolina at Chapel Hill