Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Game Worlds

Game Worlds

Sunday, 5 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 515AB
Session Chair: Corrinne Yu, Microsoft Corporation

Creating Vast Game Worlds - Experiences From Avalanche Studios

This talk presents solutions for challenges related to Avalanche Studios' vast game environments, such as Just Cause 2 and unannounced titles, including precision issues, streaming, occlusion culling, rendering, optimization, and how to better utilize the available memory in current-generation consoles.

Emil Persson
Avalanche Studios

Asking the Impossible on SSX: Creating 300 Tracks on a 10-Track Budget

This talk describes how, on the latest release of the SSX snowboarding game, an order of magnitude more content was created by development of a procedural pipeline that engaged the artists in development of the tools concurrently with development of the content.

Caleb Howard
Electronic Arts and Cognitive Imaging Corporation

Character Customization of Soulcalibur 5 In-Depth

This talk explains the Soulcalibur 5 character-customization system, which has been developed throughout the series. It also explains some of the issues related to texture projection caused by lack of affinity for the existing customization system and provides practical solutions to them.

Shiro Tani