Creating Vast Game Worlds - Experiences From Avalanche Studios
This talk presents solutions for challenges related to Avalanche Studios' vast game environments, such as Just Cause 2 and unannounced titles, including precision issues, streaming, occlusion culling, rendering, optimization, and how to better utilize the available memory in current-generation consoles.
Asking the Impossible on SSX: Creating 300 Tracks on a 10-Track Budget
This talk describes how, on the latest release of the SSX snowboarding game, an order of magnitude more content was created by development of a procedural pipeline that engaged the artists in development of the tools concurrently with development of the content.
Electronic Arts and Cognitive Imaging Corporation
Character Customization of Soulcalibur 5 In-Depth
This talk explains the Soulcalibur 5 character-customization system, which has been developed throughout the series. It also explains some of the issues related to texture projection caused by lack of affinity for the existing customization system and provides practical solutions to them.
NAMCO BANDAI Studios Inc.