Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Building Character

Building Character

Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Juan Buhler, Pixar Animation Studios

Computer-Assisted Animation of Line and Paint in Disney's "Paperman"

This system allows animators to combine CG animation's strengths (temporal coherence, spatial solidity, and precise control) with traditional animation's expressive and pleasing line-based aesthetic by using semi-automatic algorithms to empower the line artist to create an animation style not previously feasible in a production environment.

Brian Whited
Walt Disney Animation Studios

Eric Daniels
Walt Disney Animation Studios

Michael Kaschalk
Walt Disney Animation Studios

Patrick Osborne
Walt Disney Animation Studios

Kyle Odermatt
Walt Disney Animation Studios

Simulation Preview in "Brave"

Low-resolution cloth and hair simulation for fast interaction used by animators.

Alexander Nehls
Pixar Animation Studios

Paul Mendoza
Pixar Animation Studios

Tom Sanocki
Pixar Animation Studios

Stable, Art-Directable Skin and Flesh Using Biphasic Materials

Techniques for applying finite-element skin and flesh simulations to animated characters to robustly add secondary movement.

Ryan Kautzman
Pixar Animation Studios

Jiayi Chong
Pixar Animation Studios

Patrick Coleman
Pixar Animation Studios

Character Design: Visual Complexity in "Brave"

Finding a balance between caricature and realism in the design and execution of two characters in Pixar's "Brave".

Jacob Speirs
Pixar Animation Studios

Lou Hamou-Lhadj
Pixar Animation Studios