Play Time
Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 408A
Session Chair: Ken Museth, DreamWorks Animation
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 408A
Session Chair: Ken Museth, DreamWorks Animation
The efficient, user-friendly, footprint-simulation workflow used in the movie "Ice Age: Continental Drift".
Hugo M. Ayala
Blue Sky Studios, Inc.
Michael K. Reed
Blue Sky Studios, Inc.
Ilan Gabai
Blue Sky Studios, Inc.
Pixar's approach to and challenges in developing a believable snow-interaction pipeline designed to allow a small team of artists to complete a large number of shots within budget.
Keith Klohn
Pixar Animation Studios
Michael O'Brien
Pixar Animation Studios
Tim Speltz
Pixar Animation Studios
Tom Wichitsripornkul
Pixar Animation Studios
An interactive editing system that helps users create new characters based on a limited number of training blendshape characters. The new characters are derived from a convex linear combination of the original characters that maintains proximity to the user-desired shape.
Wan-Chun Ma
Weta Digital
J.P. Lewis
Weta Digital
dRig is Disney Animation's novel approach to rigging that allows for efficient reuse and extension of assets, fast authoring of per-element variations, and accessibility of rig code through a proprietary language and user interface.
Gregory Smith
Walt Disney Animation Studios
Evan Goldberg
Walt Disney Animation Studios
Mark McLaughlin
Walt Disney Animation Studios
Chung-An Lin
Walt Disney Animation Studios
Frank Hanner
Walt Disney Animation Studios