Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Three is a Crowd

Three is a Crowd

Tuesday, 7 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 408B
Session Chair: Samuel Lord Black, Autodesk, Inc.

CageR: From 3D Performance Capture to Cage-Based Representation

A framework based on spatial deformation with cages to automatically construct a compact and editable high-level representation of animated 3D mesh sequences, resulting in high compression factors and allowing easier post processing.

Jean-Marc Thiery
Télécom ParisTech

Julien Tierny
Télécom ParisTech

Tamy Boubekeur
Télécom ParisTech

Headstrong, Hairy, and Heavily Clothed: Animating Crowds of Scotsmen on "Brave"

Behold, a new answer to the age-old crowds question, “to cache or not to cache agent geometry”, where retargeting, procedural variation, and geometry caching using our new TidScene format are combined with a novel simulation-blending technique to efficiently facilitate both interactive workflows and secondary motion and detail.

Paul Kanyuk
Pixar Animation Studios

Leon J.W. Park
Pixar Animation Studios

Emily Weihrich
Pixar Animation Studios

Hero-Quality Crowds in "Madagascar 3: Europe's Most Wanted"

Techniques used to achieve hero-quality deformations and animated performances for crowd character in "Madagascar 3: Europe's Most Wanted" while minimizing disk usage, network bandwidth consumption, and workload for animators.

Nathaniel Dirksen
DreamWorks Animation

Justin Fischer
DreamWorks Animation

Jung-Hyun Kim
DreamWorks Animation

Kevin Vassey
DreamWorks Animation

Rob Vogt
DreamWorks Animation