Head in the Clouds
Monday, 6 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Anastasio Garcia Rodriguez, Sony Pictures Imageworks
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Monday, 6 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Anastasio Garcia Rodriguez, Sony Pictures Imageworks
The techniques and workflow used to create a very art-directed digital sky in the movie "Puss In Boots".
Brett Miller
DreamWorks Animation
Ken Museth
DreamWorks Animation
Devon Penney
DreamWorks Animation
Nafees Bin Zafar
DreamWorks Animation
For "Ice Age: Continental Drift", Blue Sky Studios developed pre- and post-simulation voxel deformers, data reducers, level-of-detail tools, and rendering techniques to produce a wide variety and number of voxel effects including destruction dust, volumetric splashes, storm clouds, cloud vorticies, mist clouds, and a waterspout.
Andrew Schneider
Blue Sky Studios
Trevor Thomson
Blue Sky Studios
Matthew Wilson
Blue Sky Studios
Matthew Roach
Blue Sky Studios
An overview of techniques that combine fast, high-resolution fluid simulations (100-200 million voxels) with procedural effects to create a massive storm cloud and tornado.
Can Yuksel
DreamWorks Animation
Domin Lee
DreamWorks Animation
Ron Henderson
DreamWorks Animation
A novel framework for seamless volumetric fracturing that offers significant advantages over existing methods.
Mihai Alden
DreamWorks Animation
Gustav Melich
DreamWorks Animation
Ken Museth
DreamWorks Animation