Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Head in the Clouds

Head in the Clouds

Monday, 6 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB
Session Chair: Anastasio Garcia Rodriguez, Sony Pictures Imageworks

Cloud Modeling And Rendering for "Puss In Boots"

The techniques and workflow used to create a very art-directed digital sky in the movie "Puss In Boots".

Brett Miller
DreamWorks Animation

Ken Museth
DreamWorks Animation

Devon Penney
DreamWorks Animation

Nafees Bin Zafar
DreamWorks Animation

A World of Voxels: The Volumetric Effects of "Ice Age: Continental Drift"

For "Ice Age: Continental Drift", Blue Sky Studios developed pre- and post-simulation voxel deformers, data reducers, level-of-detail tools, and rendering techniques to produce a wide variety and number of voxel effects including destruction dust, volumetric splashes, storm clouds, cloud vorticies, mist clouds, and a waterspout.

Andrew Schneider
Blue Sky Studios

Trevor Thomson
Blue Sky Studios

Matthew Wilson
Blue Sky Studios

Matthew Roach
Blue Sky Studios

Vortex of Awesomeness

An overview of techniques that combine fast, high-resolution fluid simulations (100-200 million voxels) with procedural effects to create a massive storm cloud and tornado.

Can Yuksel
DreamWorks Animation

Domin Lee
DreamWorks Animation

Ron Henderson
DreamWorks Animation

Efficient and Seamless Volumetric Fracturing

A novel framework for seamless volumetric fracturing that offers significant advantages over existing methods.

Mihai Alden
DreamWorks Animation

Gustav Melich
DreamWorks Animation

Ken Museth
DreamWorks Animation