Pointed Illumination
Monday, 6 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 403AB
Session Chair: Carlos Gonzalez-Ochoa, Naughty Dog
Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center
Monday, 6 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 403AB
Session Chair: Carlos Gonzalez-Ochoa, Naughty Dog
This consistent lightcuts algorithm achieves convergence with a fixed-memory footprint by iteratively accumulating individual lightcuts solutions, each using a different virtual-point-light (VPL) set and removing VPL clamping bias by employing a novel progressive clamping relaxation scheme.
Tomas Davidovic
Universität des Saarlandes and Intel VCI Saarbrücken
Iliyan Georgiev
Universität des Saarlandes and Intel VCI Saarbrücken
Philipp Slusallek
Deutsches Forschungszentrum für Künstliche Intelligenz, Universität des Saarlandes, and Intel VCI Saarbrücken
This novel mobile GPU architecture based on ray tracing includes a fast, compact hardware engine that accelerates a traversal and intersection operation, a flexible reconfigurable processor that supports software ray generation and shading, and a parallelization framework that achieves scalable performance.
Won Jong Lee
Samsung Electronics
Shi-Hwa Lee
Samsung Electronics
Jae-Ho Nah
Yonsei University
Jin-Woo Kim
Yonsei University
Youngsam Shin
Samsung Electronics
Jaedon Lee
Samsung Electronics
Seok-Yoon Jung
Samsung Electronics
This talk introduces new point-based global illumination (PBGI) adaptive cut-picking algorithms. With this approach, PBGI becomes a suitable technique for lighting and rendering scenes with high contrast and high-dynamic-range image-based lighting, and BRDFs with sharper or narrower lobes.
Eric Tabellion
PDI/DreamWorks
New techniques invented for shading and rendering characters' hand-made clothing in Pixar's "Brave".
Philip Child
Pixar Animation Studios
Colin Thompson
Pixar Animation Studios