Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Pointed Illumination

Pointed Illumination

Monday, 6 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 403AB
Session Chair: Carlos Gonzalez-Ochoa, Naughty Dog

Progressive Lightcuts for GPU

This consistent lightcuts algorithm achieves convergence with a fixed-memory footprint by iteratively accumulating individual lightcuts solutions, each using a different virtual-point-light (VPL) set and removing VPL clamping bias by employing a novel progressive clamping relaxation scheme.

Tomas Davidovic
Universität des Saarlandes and Intel VCI Saarbrücken

Iliyan Georgiev
Universität des Saarlandes and Intel VCI Saarbrücken

Philipp Slusallek
Deutsches Forschungszentrum für Künstliche Intelligenz, Universität des Saarlandes, and Intel VCI Saarbrücken

SGRT: A Scalable Mobile GPU Architecture Based on Ray Tracing

This novel mobile GPU architecture based on ray tracing includes a fast, compact hardware engine that accelerates a traversal and intersection operation, a flexible reconfigurable processor that supports software ray generation and shading, and a parallelization framework that achieves scalable performance.

Won Jong Lee
Samsung Electronics

Shi-Hwa Lee
Samsung Electronics

Jae-Ho Nah
Yonsei University

Jin-Woo Kim
Yonsei University

Youngsam Shin
Samsung Electronics

Jaedon Lee
Samsung Electronics

Seok-Yoon Jung
Samsung Electronics

Point-Based Global Illumination Directional Importance Mapping

This talk introduces new point-based global illumination (PBGI) adaptive cut-picking algorithms. With this approach, PBGI becomes a suitable technique for lighting and rendering scenes with high contrast and high-dynamic-range image-based lighting, and BRDFs with sharper or narrower lobes.

Eric Tabellion
PDI/DreamWorks

Ill-Loom-inating Handmade Fabric in "Brave"

New techniques invented for shading and rendering characters' hand-made clothing in Pixar's "Brave".

Philip Child
Pixar Animation Studios

Colin Thompson
Pixar Animation Studios