Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

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Session Time Focus
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Video Transfer
SV Office
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Saturday, 4 August 6:00 pm to 9:00 pm
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SIGGRAPH Business Symposium
SIGGRAPH Business Symposium
Diamond Ballroom
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SIGGRAPH Business Symposium

In its second year, the SIGGRAPH Business Symposium provides an intimate, interactive forum for discussion of the business of our business from a high-level, experiential vantage point. This full-day experience brings together leaders, creators, global business entrepreneurs, legal professionals, artists, financiers, producers, and executives from a broad spectrum of computer graphics, animation, education, motion pictures, gaming, and visual effects to explore the present and future of our industry and community.

SYMPOSIUM SCHEDULE

8:30 - 9:30 am
Breakfast, collaborative activity, round tables, guided ice breaker

9:30 - 9:45 am
Break

9:45 - 10:30 am
The Business of the Business: The State of the Union in 2011-2012
Leaders from the global community talk about feature and television production, unions, education, what's global, and what's local.

Will Cohen
Managing Director/Executive Producer for Mill Film and Mill TV

Patrick Davenport
Vice President Creative Operations, Method Studios

Mark Driscoll
President, Executive Producer and Co-Founder, Look Effects Inc.

Hael Kobayashi
Executive Director, Creative Innovation, University of Technology, Sydney

Lee Berger
President, Rhythm & Hues' Film Division and CEO, East Grand Films

Habib Zargarpour
Creative Director, Microsoft Studios

10:30 am
Networking Break

11 am - noon
Featured Speaker

Carl Rosendahl
Founder Pacific Data Images, Venture Capitalist, Co-Director, Carnegie Mellon University's Entertainment Technology Center-Silicon Valley

12 - 12:45 pm
Networking Lunch

1 - 2 pm
Workshop: Breaking the Box
Operating creatively in a business-oriented universe

2:15 - 3:15 pm
Featured Speaker
John Textor
Chairman and Chief Executive Officer, Digital Domain Media Group

3:15 - 3:45 pm
Networking Break

3:45 - 4:30 pm
Show Me the Money!
The legalities, technicalities, and particulars of international transmedia finance

Jonathan Garson
Vice President, Worldwide Marketing & Franchise, Pixar Animation Studios

Shannon Blake Gans
Co-founder and CEO, New Deal Studios

Ondraus Jenkins
Head of Strategy and Corporate Development, Bungie, Inc.

Sara Cardone
Vice President, Global Strategy and Business Development, SDI Media

Sanford Rosenberg
Managing Director, Discus Ventures

Gregg Lukomski
CEO and Founder, (SlideRule)inc

4:30 - 4:45 pm
Break

5 - 5:30 pm
Cocktails & Conversation

Moderator for the Day
Don McGowan
General Counsel, The Pokémon Company International

Facilitator for the Day
Bob Berger

Sunday, 5 August 8:00 am to 5:30 pm
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Courses
Fundamentals Seminar
Room 408A
Details
Fundamentals Seminar

The Fundamentals Seminar is an entertaining three-hour introduction to computer graphics concepts for new attendees who want to optimize their time at SIGGRAPH 2012. This session is open to all attendees.

Topics include strategies for getting the most from the conference, the graphics pipeline, the graphics hardware displayed in the Exhibition, modeling, rendering, and animation.

The Fundamentals Seminar is especially important for educators.

COURSE SCHEDULE

9 am
Welcome and Overview

9:10 am
How to Attend SIGGRAPH

9:20 am
The Graphics Process

9:40 am
Graphics Hardware

10 am
Modeling

10:30 am
Break

10:45 am
Maybe Our Vision Isn't as Good as We Think It Is

10:50 am
Rendering

11:15 am
Animation

11:50 am
Finding Additional Information

Noon
Q&A

Sunday, 5 August 9:00 am to 12:15 pm Education
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International Center
International Center
South Lobby
Details
International Center

Learn how the industry is evolving worldwide and collaborate with attendees from five continents. The International Center offers informal translation services, and space for meetings, talks and demonstrations.

Sunday, 5 August 9:00 am to 6:00 pm
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Art Gallery
Art Gallery: In Search of the Miraculous
Concourse Foyer
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Art Gallery: In Search of the Miraculous

Unique perspectives reveal moments of wonder in a technologically mediated world.

Sunday, 5 August 12:00 pm to 5:30 pm Art
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Posters
Posters
West Lobby
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Posters

Student, in-progress, and late-breaking work on novel interactive techniques and in-depth research in specific areas.

Sunday, 5 August 12:00 pm to 5:30 pm
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Birds of a Feather
IVRC: International Collegiate Virtual Reality Contest
Room 402A
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IVRC: International Collegiate Virtual Reality Contest

For attendees interested in interactive techniques, especially for education. IVRC is the International Collegiate Virtual Reality Contest, which is organized with the Virtual Reality Society.

Sunday, 5 August 12:00 pm to 1:00 pm Education
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Emerging Technologies
Emerging Technologies
Room 150-152, 153A
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Emerging Technologies

Interact with the latest systems before they become hot topics in mainstream media and blogs. Emerging Technologies presents innovative technologies and applications in several fields, from displays and input devices to collaborative environments and robotics, and technologies that apply to film and game production.

Sunday, 5 August 12:00 pm to 5:30 pm
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Studio
Studio
Room 150-152, 153A
Details
Studio

What is the Studio?

It's a hands-on creative space for art and design of all kinds. A collaborative working environment where the latest technologies and brightest minds come together to learn, experiment, and create. The Studio spans the gamut of digitally enabled and traditional creative practice. It also crosses many disciplines: film, architecture, art, fashion, jewelry, music, photography, printmaking, and sculpture.

Explore the Studio and try out a wide range of new techniques and media with help from experienced hands. Play with the latest in 3D printing, modeling, and animation software. Bring your ideas to life with tomorrow's technologies in gigapixel imaging, motion capture, and more.

Sunday, 5 August 12:00 pm to 5:30 pm
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Birds of a Feather
Studio Views of Demo Reels
Room 506
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Studio Views of Demo Reels

Representatives from various animation and visual effects production studios talk about what they look for in student demo reels.

Sunday, 5 August 12:30 pm to 2:00 pm Education
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Courses
Principles of Animation Physics
Room 502AB
Details
Principles of Animation Physics

An understanding of physics is essential for creating believable animated motion. Many basic concepts in animation (such as follow-through, drag, and weight shift) are clearer when considered in the context of basic mechanics.

This course was developed with support from the National Science Foundation by Alejandro Garcia, who was on leave at the Department of Artistic Development at DreamWorks Animation SKG, where he presented over 30 classes and special lectures on physics as it applies to animation. The course covers essential topics from physical mechanics to basic bio-mechanics that apply specifically to character animation.

COURSE SCHEDULE

2 pm
Welcome and Introduction

2:05 pm
Timing, Spacing, and Scale

2:20 pm
Law of Inertia

2:35 pm
Momentum and Forces

2:50 pm
Center of Gravity

3:05 pm
Weight Gain and Loss

3:20 pm
Action and Reaction

3:35 pm
Break

3:45 pm
Basic Poses

4:10 pm
Jumps

4:35 pm
Walks

5 pm
Concluding Remarks

5:05 pm
Q & A

Sunday, 5 August 2:00 pm to 5:15 pm Education, Games, Animation and VFX, Research
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Courses
Optimizing Realistic Rendering With Many-Light Methods
Room 408A
Details
Optimizing Realistic Rendering With Many-Light Methods

With recent improvements in hardware performance, there has been an increased demand in various industries, including game development, film production, and architectural visualization, for realistic image rendering with global illumination (GI). But current algorithms can not fulfill the strict speed and quality requirements of modern applications. Many-light rendering solves this problem. By reducing light-transport simulation to rendering the scene with many light sources, the many-light formulation offers a unified view of the global-illumination scene. Unlike other GI algorithms, the quality-speed trade-off in the many-light methods produces artifact-free images in a fraction of a second while converging to the full GI solution over time.

This course presents a coherent summary of the state of the art in many-light rendering. It covers the basic many-light formulation and recent work on its use for computing global illumination in real time, on improving scalability with a large number of lights, on using the many-light method as a basis for a full GI solution, and on rendering participating media. The course focuses on the clarity of the underlying mathematical concepts as well as on the practical aspects of the individual algorithms. One segment of the course is devoted to the practical considerations of using many-light methods in the Autodesk Cloud Rendering service.

COURSE SCHEDULE

2 pm
Introduction and Welcome
Křivánek

2:05 pm
Instant Radiosity - Principles and Practice
Keller

2:35 pm
Handling Difficult Light Paths
Hašan and Křivánek

3:05 pm
Scalability With Many Lights I
Walter

3:30 pm
Break

3:45 pm
Scalability With Many Lights II
Hašan

4:05 pm
Real-Time Many-Light Rendering
Dachsbacher

4:40 pm
Many-Light Methods in Autodesk Cloud Rendering
Arbree

5:10 pm
Conclusion - Q & A

Sunday, 5 August 2:00 pm to 5:15 pm Research
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Courses
Computational Displays
Room 408B
Details
Computational Displays

This course provides the first comprehensive overview of computational displays for the graphics community. These display architectures employ co-design of optical elements, efficient computational processing, computationally tractable models for human perception, and advanced mathematical analysis.

The course reviews all aspects of computational displays in detail, from concept introduction to a variety of example displays that exploit joint design of optical components and computational processing for applications such as high-dynamic-range and wide-color-gamut display, extended depth-of-field projection, and high-dimensional information display for computer-vision applications. In particular, the course focuses on how high-speed displays, multiple stacked LCDs, and directional backlighting combined with advanced mathematical analysis and efficient computational processing provide the foundations of 3D displays of the future. It also reviews psycho-physiological aspects that are of importance for display design and demonstrates how perceptually driven computational displays can enhance the capability of current technology.

COURSE SCHEDULE

2 pm
Introduction and Overview
Computational Displays as a Next-generation Display Technology
Wetzstein

2:25 pm
Computational Light Field Displays - Hardware Architectures, Fabrication, Content Generation, and Optimization
Lanman and Hirsch

3 pm
Perceptually-Driven Computational Displays
Gutierrez

3:20 pm
Summary and Q&A
All

Sunday, 5 August 2:00 pm to 3:30 pm Research
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Talks
Game Worlds
Room 515AB
Details
Creating Vast Game Worlds - Experiences From Avalanche Studios

This talk presents solutions for challenges related to Avalanche Studios' vast game environments, such as Just Cause 2 and unannounced titles, including precision issues, streaming, occlusion culling, rendering, optimization, and how to better utilize the available memory in current-generation consoles.

Asking the Impossible on SSX: Creating 300 Tracks on a 10-Track Budget

This talk describes how, on the latest release of the SSX snowboarding game, an order of magnitude more content was created by development of a procedural pipeline that engaged the artists in development of the tools concurrently with development of the content.

Character Customization of Soulcalibur 5 In-Depth

This talk explains the Soulcalibur 5 character-customization system, which has been developed throughout the series. It also explains some of the issues related to texture projection caused by lack of affinity for the existing customization system and provides practical solutions to them.

Sunday, 5 August 2:00 pm to 3:30 pm Games
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Geek Bar
Geek Bar
Room 404
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Geek Bar

Real-time human networking. Streaming content from the SIGGRAPH 2012 session rooms. Wireless access. Comfy chairs.

Sunday, 5 August 2:00 pm to 5:15 pm
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Courses
The Hitchhiker's Guide to the Galaxy of Mathematical Tools for Shape Analysis
Room 406AB
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The Hitchhiker's Guide to the Galaxy of Mathematical Tools for Shape Analysis

A practical guide for researchers who are exploring the new frontiers of 3D shape analysis and managing the complex mathematical tools that most methods rely on. Many research solutions come from advances in pure and applied mathematics, as well as from re-reading classical mathematical theories. Managing these math tools is critical to understanding and solving current problems in 3D shape analysis. This course is designed to help mathematicians and scientists communicate in a world where boundaries between disciplines are (fortunately) blurred, so they can quickly find the right mathematical tools for a bright intuitive idea and strike a balance between theoretical rigor and computationally feasible solutions.

The course presents basic concepts in differential geometry and proceeds to advanced topics in algebraic topology, always keeping an eye on their computational counterparts. It includes examples of applications to shape correspondence, symmetry detection, and shape retrieval that show how these mathematical concepts can be translated into practical solutions.

COURSE SCHEDULE

MODULE 1 [Spagnuolo and Biasotti]
2 pm
Introduction and Welcome

2:05 pm
Mathematics and Shape Analysis Challenges

2:15 pm
Mathematical Guide, Part 1

3:10 pm
Examples of Applications, Part 1

MODULE 2 [Biasotti and Spagnuolo]
3:45 pm
Mathematical Guide, Part 2

4:30 pm
Examples of Applications, Part 2

5 pm
Conclusions

Sunday, 5 August 2:00 pm to 5:15 pm Education, Research
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Birds of a Feather
Blender Foundation - Community Meeting
Room 402A
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Blender Foundation - Community Meeting

Chairman Ton Roosendaal presents work on the free open-source program Blender in the past year and discusses future plans. Everyone is invited to join and provide feedback.

Sunday, 5 August 2:00 pm to 3:30 pm Art, Education
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Courses
The Invisible Art: The History of Matte Painting Through the Digital Age
Room 403AB
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The Invisible Art: The History of Matte Painting Through the Digital Age

Matte paintings, a mainstay in the filmmaker's repertoire, are used to create realistic illusions while working within strict budgets. This course focuses on matte painting in film, ranging from traditional matte paintings to modern techniques including 3D projections and software-generated matte backgrounds.

Sunday, 5 August 2:00 pm to 3:30 pm
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Studio–Workshops
Body Monitoring: Exploring the Creative Uses of Invasive Technologies
Studio/Concourse Foyer
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Body Monitoring: Exploring the Creative Uses of Invasive Technologies

New body-monitoring technologies are transforming the way we understand and see human bodies in the 21st century.

Sunday, 5 August 2:00 pm to 3:30 pm Art
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Courses
State-of-the-Art Stereoscopic Visual Effects: Stereoscopy and Conversion are “More than Meets the Eye”
South Hall K
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State-of-the-Art Stereoscopic Visual Effects: Stereoscopy and Conversion are “More than Meets the Eye”

A recent surge in production of 2D-to-3D converted films has established this technique as a permanent part of the stereoscopic entertainment industry. Proper conversion is not a simplistic post-production process. It requires exceptionally complex and nuanced stereoscopic visual effects that, if improperly applied, can result in poor quality films and physical pain on the part of the audience.

This course presents case studies from Digital Domain's recent stereoscopic conversions (for example, "Transformers 3") that demonstrate how to convert high-quality stereoscopic content through both traditional and hybrid stereoscopic workflows. It also explains in detail how proper conversion is mathematically identical to geometry generated from stereoscopic capture, shows how to articulate and identify poor quality conversion, reviews when it is appropriate to convert materials, and provides tips on how to shoot specifically for 2D-to-3D conversion.

Sunday, 5 August 2:00 pm to 3:30 pm Animation and VFX