Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Studio Workshops

Registration Categories

Full Conference
Basic Conference
Basic Conference Plus
Exhibitor

A series of in-depth workshops taught by the best in the industry (maximum capacity: 25 persons per workshop, first come, first served).

Body Monitoring: Exploring the Creative Uses of Invasive Technologies

Sunday, 5 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer

New body-monitoring technologies are transforming the way we understand and see human bodies in the 21st century.

Julie Legault
Royal College of Art

KAPITAN BIOPUNK: KOTAK SUARA

Sunday, 5 August 3:45 pm - 5:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer

A hands-on, do-it-yourself workshop on how to make basic electronic circuits from scratch for ready-to-use devices.

Muhammad Hidayat
Independent Artist

Material is Expensive, But Complexity is Free

Monday, 6 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer

In traditional manufacturing, the more complex the shape, the more it costs to make. Additive manufacturing, also known as 3D printing, takes about the same time for simple shapes as for complex ones, but the materials used are more costly. This workshop teaches some design principles and introduces software tools to get the most from 3D printing.

Charles Overy
Laser Graphic Manufacturing

Presenting Mojito: A Yahoo! Library Implementing a JavaScript-Based Online/Offline, Multi-Device, Hosted Application Platform

Monday, 6 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer

Mojito is an MVC application framework built on YUI 3 that enables agile development of web applications. It allows developers to write client and server components in the same language (JavaScript), using the same framework. Because Mojito applications are written in JavaScript, they can run on both client and server.

William Edney
Yahoo! Inc.

ZBrush: Artists Without Borders

Tuesday, 7 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Expand your creative possibilities with ZBrush in multiple industries.

Thomas Roussel
Pixologic, Inc.

Python Scripting in Maya

Tuesday, 7 August 10:45 am - 12:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer

This continuation of last year's Introduction to Python session moves into the basics of Maya, exploring small example scenarios gleaned from actual game and film productions.

Christopher Evans
Crytek

MaxScript for Artists

Tuesday, 7 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer

This session introduces artists to the basics of maxscripting through production examples. Attendees create their own macros to automate tedious tasks, write small scripts to simplify asset-creation, customize existing tools to their personal preferences, and embed scripts in the user interface.

Prerequisite: Intermediate knowledge of 3ds Max.

Sascha Herfort
Crytek

Signal Strength: Activist Networking Techniques

Tuesday, 7 August 3:45 pm - 5:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer

An intro to peer-to-peer networks though the lens of the Signal Strength Project, a mobile, ad-hoc, offline activist network.

Amelia Marzec
Eyebeam Art and Technology Center

Making Your Own Avatar - Realistic Faces and Expressions Workshop

Wednesday, 8 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer

Get hands-on with motion capture for facial animation. This workshop introduces various off-the-shelf facial-expression tools to create photo-realistic faces and animate realistic expressions. Attendees may also participate in demonstrations using facial motion capture technology.

Ketrina Yim
PhaseSpace Inc.

Kan Anant
PhaseSpace Inc.

VFX for Games: Pre-Baked Destruction

Wednesday, 8 August 10:45 am - 12:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer

All steps and systems involved in pre-baked destruction, beginning with physical simulation in 3ds Max, exporting the animation to CryENGINE, and adding final touches, such as camera-shake, particle effects, etc. The basic principles taught in this workshop apply to most state-of-the-art 3D game engines.

Prerequisite: Advanced knowledge of 3ds Max.

Sascha Herfort
Crytek

Building a Game Level

Wednesday, 8 August 2:00 pm - 3:30 pm | Los Angeles Convention Center - Studio/Concourse Foyer

Have you ever wanted to make a video game? This session shows you how to build a small level in the freely available CryENGINE 3 SDK.

Christopher Evans
Crytek

VFX for Games: Particle Effects

Wednesday, 8 August 3:45 pm - 5:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer

This hands-on session walks attendees through the process of creating next-generation game particle effects from beginning to end. The basic principles taught in this workshop apply to most state-of-the-art 3D game engines.

Prerequisite: Advanced knowledge of 3ds Max and Photoshop.

Sascha Herfort
Crytek

Intro to Arduino

Thursday, 9 August 9:00 am - 10:30 am | Los Angeles Convention Center - Studio/Concourse Foyer

This workshop presents the affordances of the Arduino Microcontroller to sense and interact with the environment. It includes a series of short exercises that illustrate how to use Arduino to read data from simple sensors and transform them into different outputs.

Alejandro Borsani
Rensselaer Polytechnic Institute

Smart Lighting With Arduino

Thursday, 9 August 10:45 am - 12:15 pm | Los Angeles Convention Center - Studio/Concourse Foyer

This workshop presents the affordances of Arduino and high-power LEDs for design and development of light-based projects/installations.

Alejandro Borsani
Rensselaer Polytechnic Institute