Big Game (Studio Talks)
Film/Game Convergence: What's Taking So Long?
For the past two years, Crytek has been working with the film industry to transform its engine into a platform for linear content creation. This talk summarizes the promises and the pitfalls: why everyone's so interested, why there's been so little movement, and how Crytek addresses these challenges.
Creating Vast Game Worlds - Experiences From Avalanche Studios
This talk presents solutions for challenges related to Avalanche Studios' vast game environments, such as Just Cause 2 and unannounced titles, including precision issues, streaming, occlusion culling, rendering, optimization, and how to better utilize the available memory in current-generation consoles.