Understanding Mobile Graphics - GPUs and Platforms (SIGGRAPH Mobile Talks)
10:45-11:30 am Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs
GPUs for mobile devices have to deliver ever-increasing performance and capability while living within strict power and memory bandwidth limits. This talk explores how these constraints influence the design of mobile GPUs and how applications can exploit GPU features to achieve the best power efficiency and performance.
11:30 am-12:15 pm Unity: iOS and Android - Cross-Platform Challenges and Solutions
At present, several different GPU architectures are flourishing in mobile technologies, and almost every architecture introduces its own texture compression, API extensions, and various bugs in drivers. This talk presents Unity's experience harnessing distinct GPU architectures and lessons learned in maintaining quality and performance across multiple mobile platforms.