Conference 5–9 August 2012
Exhibition 7–9 August 2012
Los Angeles Convention Center

Effects Omelet

Effects Omelet

Wednesday, 8 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, West Hall B
Session Chair: Eric Tabellion, PDI/DreamWorks

"Wrath Of The Titans" - Complex Models With Voxel Greeble

A system best described as Voxel Greeble (procedurally layering up SDF representations of sculpts to create complex, highly detailed models) that can be further sculpted and textured once created.

Daniel Seddon
Method Studios

James Kirk
Method Studios

Tomas Zaveckas
Method Studios

"Wrath of the Titans" - Creating CG Lava With Advected Sculpts

"Wrath of the Titans" required large amounts of controllable CG lava at different scales across a number of shots. By combining Ptex (a custom surfacer) and solvers, the solution allowed for creation of art-directable lava of various forms by advecting highly detailed sculpts using simulation.

Daniel Seddon
Method Studios

Daniel Letarte
Method Studios

James Kirk
Method Studios

Dark Fairy Creature Effects on "Snow White and the Huntsman"

The climactic battle at the end of "Snow White and the Huntsman" features creatures made up of tens of thousands of obsidian shards. Double Negative created a pipleine and toolset that allowed artists to animate, destroy, and reform creatures from piles of thousands of individual shards.

Alexander Seaman
Double Negative Visual Effects

Pablo Gimenez
Double Negative Visual Effects

Peter Kyme
Double Negative Visual Effects

Multiresolution Radiosity Caching for Global Illumination in Movies

A multiresolution radiosity caching method that enables efficient computation of global illumination in a single pass in complex CG movie production scenes.

Per Christensen
Pixar Animation Studios

George Harker
Pixar Animation Studios

Jonathan Shade
Pixar Animation Studios

Brenden Schubert
Pixar Animation Studios

Dana Batali
Pixar Animation Studios